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Spring RSocket

Spring RSocket

Spring RSocket - 
Reactive Application Series - Part 3: Develop Reactive Microservices With RSocket

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What you'll learn
  • RSocket From Scratch
  • RSocket Spring Boot Integration
  • Reactive Microservices
  • RSocket Routing
  • RSocket Security
  • SSL / TLS
  • RSocket Load Balancing
  • RSocket Various Interaction Models
  • Connection Setup and Management

Requirements
  • Java Reactive Programming
  • Comfortable With Indian Accent
Description
Reactive Socket aka rSocket is a binary protocol & one of the hottest technologies in the recent years from Netflix. It provides Reactive-Streams support for client and server communication. It enables us to develop fully non blocking asynchronous Microservices.

What are the advantages of using RSocket?

RSocket is a binary protocol works at layer 5/6 - It is a lot faster compared to HTTP which works at network layer 7.

RSocket uses Persistent TCP connection. (Server can also call Client)

RSocket supports Reactive Streams. (non-blocking and asynchronous communication between client and server applications).

Provides various interaction models along with standard Request and Response model.

RSocket Interaction Models:

Request Response: Standard request and response model.

Fire and Forget: Fire-and-forget is a request/response that is useful when a response is not needed. It allows for significant performance optimizations, not just in saved network usage by skipping the response, but also in client and server processing time as no bookkeeping is needed to wait for and associate a response or cancellation request. This interaction model is useful for use cases such as non-critical event logging.

Request Stream: A single request which can produce multiple responses. For example Google Search - a single keyword search could result millions of search results. We can use Request Stream model to provide streaming responses to the caller. The caller can cancel responses at any time.

Request Channel (Bi Directional Streaming): Client/Server or Server-to-Server interact with streaming requests and responses. We can develop Games!! We will develop one in this course.

What will you learn from this course?

By the end of this course, You would be comfortable with,

RSocket

Spring Integration

RSocket Routing

Various interaction models and its usage

Connection setup

Managing Connections

Cancellation

Application Flow Control

Disposing Connections

Connection Retry

Session Resumption

Server Calling Clients

Peer to Peer messaging

Server calling client

Error Handling

OnErrorReturn

defaultIfEmpty

@MessageExceptionHandler

Metadata Push

SSL / TLS

Connection Level Authentication and Authorization

Request Level Authentication

Load Balancing

Server side

Client Side

A lot of hands on with Java Reactive Programming

Developing Microservices

Developing CRUD applications

Integration with Spring Data Reactive MongoDB

Client Server Game as Assignment

Server Sent Events

Who this course is for:
  • Any Developer / Architect who is interested in Microservice Development / Architecture
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